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Ppsspp 1.6.3 cwcheat
Ppsspp 1.6.3 cwcheat






ppsspp 1.6.3 cwcheat
  1. Ppsspp 1.6.3 cwcheat update#
  2. Ppsspp 1.6.3 cwcheat code#
  3. Ppsspp 1.6.3 cwcheat psp#

* Core: Limit scan for functions to end of valid RAM. * Windows: Avoid segfault if memory except on boot. * Savedata: Always write the file list to the SFO. * PPGe: Remove ENTR hack, fix string concat. * Set ent_top/ent_size/stub_top/stub_size of SceModule * Use a function to check for loopback address

Ppsspp 1.6.3 cwcheat code#

* Show the socket error code when failed to connect to adhoc server

Ppsspp 1.6.3 cwcheat psp#

* Shows PSP error code as hex to be easier to find * Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval. * Prevent flooding the logs with repeated attempts of Adding/Removing port mapping due to failure in the middle of UPnP initialization, as it needs to be reinitialized. * revert filename prefix for reducehashranges * Fix crashing issue when leaving a multiplayer game room #14337 * Debugger: Add menu to jump to begin/end of alloc. * Debugger: Include filename in file IO memory tags. * Debugger: Include source tag in memcpys. * Debugger: Note GPU block transfer src as well. * Debugger: Include framebuffer in framebuf pack tag. * Debugger: Include src tag in Memory::Memcpy. * Dmac: Invalidate source data before copy. * Deflt: Cleanup and refactor to one common func. * Deflt: Trigger memchecks / log source of writes. * Debugger: Memcheck and tag loading savedata to RAM. * Debugger: Note atrac/sas reads from memory more. * Debugger: Maintain atrac data source info. * UI: Log analog movement at a lower treshold. * Windows: Normalize left and right analog stick. * UI: Flip Y analog direction based on config. * UI: Don't include symbols in recent games anim. * Fix stuck issue when scanning AP for Recruit on MGS:PW * Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit * Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs * Debugger: Add simple API to control tagging detail.

ppsspp 1.6.3 cwcheat

* Debugger: Return detail for breakpoints in macros. * Debugger: Provide memory mapping ranges. * Disable spvremapper from glslang by default, we don't use it. * UI: Show more detailed load error messages.

ppsspp 1.6.3 cwcheat

* Debugger: Add APIs to set/list/search mem tags.

Ppsspp 1.6.3 cwcheat update#

* Utility: Update logging to new syntax for dialogs. * Utility: Add a helper for the active dialog. * Dialog: Use a thread to init dialogs too. * Dialog: Reset last status more consistently. * Shaders: Set vert shaders to mediump by default. * Reporting: Log more data about sceIoChStat(). * GLES: Always use fragColor0 on GL 3.0+. * Kernel: Define most reported missing kernel funcs. * Module: Add a missing error return case. * Reporting: Add more info to libstubend error. * GPU: Stop using Off as terminator for postshaders. * UI: Remove extern global for UI message. * Enable save encryption to bring libreto in line with standalone configuration defaults. * UI: Add zstd to ZIM compression handling. * UI: Load/save compressed atlas metadata. * Build: Recompress pngs using better zlib. * Rtc: Cleanup and simplify date struct handling. * Added warning log for testing purpose on GetIPList function * Added additional includes for GetIPList to work on Linux/Unix * Changing warning log to info log on GetIPList * An attempt to detects getifaddrs availability properly * jit: Count delay slot cycles separately. * jit: Increase the cycle cost of VFPU ops. * SaveState: Use SIMD to copy RAM faster. * Remove duplicate from hardcoded settings * Fix defaults for io threading and vertex cache * Common: Allow threadpool size up to 16. * Common: Set a min size on threadpool work chunks. * GE Debugger: Thread dedupe pushbuf lookups. * Module: Process relocations using unchecked reads. * Module: Process relocations on threads. * Io: Calculate memory stick size on a thread. * Don't even bother checking touch.id = 0 for closing popup windows. * Reporting: Avoid generated homebrew IDs. * GE Debugger: Keep dump generation deterministic.

ppsspp 1.6.3 cwcheat

* Fix missing hex string at the last row when data size is a multiple of 16 bytes * Replacing the inconvenient prefix string for indentation with indent number. * Core: Correct ValidSize outside scratchpad. * Debugger: Mark ELF sections as suballocations. * Debugger: Prompt with previous search string. * Io: Prevent error on bad handle for DevType(). * Debugger: Show string in status bar for li, etc. libswresample.so.3.9(LIBSWRESAMPLE_3)(64bit).








Ppsspp 1.6.3 cwcheat